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Mechanics of experiential education in K12Today, competent and competitive businesses dont succeed using ideas or technology from yesterday. K12 schools are no different. The makeup of classrooms varies considerably from the past: students are digital, a growing number express restless behaviors, and class sizes swell as schools struggle with shrinking budgets. Experiential education, as I used it when teaching high school science, is an excellent method to combat lethargic learning behaviors and support students in building critical thinking skills, i.e., lifelong learner habits. Experiential education (EE) naturally occurs during designed student collaboration. This type of learning collaboration, as Ill define and discuss later, requires that specific characteristics be met. Absent are long periods of valuable classroom time spent listening to numbing teacher lectures, doing rote worksheet assignments, or suffering through stifling segments of reading flashy textbooks. EE, as I found out in my classroom, engages students even those with a history of being disruptive and/or non-participatory. EE percolates with the chemistry of student individuality and perceptions; it integrates learning academics with building social skills. There are two ideal settings for EE in the K12 age group. One is an organized outdoor setting. A camp offering certain types of EE activities is a good example. The second type is a K12 classroom and this can also be a field trip outdoors. In both environments there must be opportunities to perform designed student collaboration activities, which have five phases that Ill discuss later. Getting experiential education right Most importantly, students need to be onboard with using EE. This can sound redundant, but to the degree that teachers struggle with classroom management, chances are they will have struggle with EE too. Why? EE shifts the majority of activity from the teacher to the student. The teacher takes on a role of moderator instead of a wise sage. In a classroom where there is no mutual respect between the teacher and students, there will be little cooperation from students much less curiosity about learning. From my experience, and what I understand from interacting with other K12 teachers, there is little chance EE can sprout in a classroom where the teacher; 1) doesnt consistently define and enforce clear processes and procedures, 2) neglects to praise student behaviors as much as or more than the attention paid to disruptive behavior, and 3) lacks the skill to thoughtfully steer a group or individual discussion using questions to accomplish specific learning objectives. With the proper teacher commitment and pedagogy, the trouble maker students break the mold as they dive into learning and work efficiently with other students. Ive had that pleasurable experience more than once with my very own eyes and ears. Accomplishing EE requires they right type of lesson plan, but I want to offer a note of caution to teachers. Its not prudent to throw your class into a heavy duty EE session when you are introducing this type of student collaboration work. You know your students their strengths and weaknesses in academics and in social abilities. You recognize the aggressive individuals, those that are timid, and those that are in the know but terrified to speak. Youll find the alchemy of EE will change students beneficially over time. But, throwing them in group work that overwhelms their social and academic skills can make them weary and erase self confidence. Start your EE approach with small projects and simple tasks that permit you and students to test the water without getting submerged. Tools necessary to accomplish experiential education Lets examine the foundation of EE - the lesson plan. An OAR. With a sturdy OAR any class can be steered in the proper direction. The litmus test for EE projects: if the results arent being accomplished then the OAR needs to be adjusted. Period. There is no mystery whatsoever on this point. Objective(s) Activities and Assessments There are different ways to do formal assessments
and non-formal assessments used in the course of EE. Youll find
what works best for your class and students. A couple of examples for
non-formal: teacher actively monitoring group work, teacher having conversation
with an individual in a group or with the whole group, using different
types of reflections, student presentations, giving students time to do
tickets out the door, and so forth. There are always the predictable
formal assessments: multiple choice test, essay test, or criteria reference
test (CRT). Or, my favorite, use a rubric designed for this specific project
to assess student work. Im a big fan of critical thinking skills. Fellow teachers, weve all been taunted with, Why do I need what we are studying later in my life? My response is something like, Are you going to be thinking later in life? Is it possible you'll benefit from being a better thinker when you older? Then I take a few minutes to specifically point out how the project, lesson, or task we were doing will build specific thinking skills they can use later. I cannot teach what I dont believe. If I cant look a student in the eye and articulate to her/him, with 100% sincerity, how theyll benefit later in life from what were doing today then I shouldnt be teaching. This is why I choose to always respond to those taunts with specifics about critical thinking - everyone can benefit from improved thinking skills. Design your experiential education project As true with most endeavors in life, you have to have a plan before embarking on an EE project. These are the five measureable phases I use to segment the work: setup, investigation, produce a product, critical thinking, and reflection. The setup stage sets the tone and prepares students with what is expected from them and has an exercise to explore concepts and ideas they can use in the next phase. In the investigation process students are performing tasks to collect information that ultimately leads to making a product. The critical thinking phase, perhaps the most important, allows students time to analyze their results based on specific teacher prompts. Student reflection is helpful to reinforce learning and easily accomplished. For example, "Write down three things you learned and two questions you have about what your group covered in the project work today." After I review their responses, I return them. The next step is identifying the activities and tasks to use in the phases. To start, lets look at some common collaboration activities: discussions, note taking, computer work (web quest, case review, online games, virtual worlds, slide presentation, create web page), or making a product (poster, book, foldables, skit or play, short video). Once you know the activity for a phase you can determine the task(s) students will accomplish. These tasks, at least some of them, will be used in your rubric that assesses group work. I keep my rubrics fairly simple, typically I include a maximum of five or six tasks for grading. Because youre a facilitator now, not the sage, during the project you want to support student building their skills in gathering information, communicating with team members, and analyzing results to solve problems. When students ask a question, instead of answering it, consider rephrasing the question and directing to another student in the same group. Or, repeat the question and direct it to another group. Since the whole class hears the discussion, then everyone benefits from the exchange. The goal is to encourage student discussion and verbalizations of ideas. As time goes by, your skills at this encouragement will be more comprehensive so you can tie points from earlier class work and future class work into the question, which helps students unite core concepts. I have one operational note about driving discussions using questions. After you ask a question, be sure to wait and let the student answer - or let other students help answer the question. It's easy, and robs the students of thinking and collaboration, to ask a question and then keep talking. I know, I have done that too many times. It's more difficult to ask a question and then - be quiet - allow plenty of time for students to answer. It takes time to find the map for this type of questioning and as you go the students will travel with you. I found staying organized is a useful aid to reducing confusion. When I was in business plans were always required. When I got into teaching making plans carried over. In student project work I keep my plan close by, most likely it'll always need some fine tuning. Below is a sample project timeline that I want to share, along with a sample rubric. I know that nothing is chiseled in stone but plans do establish direction and reference points.
Learning Objective: Examine the processes, patterns, and functions of human settlement.
Planning an effective project means remembering that a driving force of capturing student attention is providing lesson material that they'll find relevant. For example, you may be wondering about the relevancy of the EE project example. In the brainstorm segment, I set up students to explore ideas they could use later in the project by asking them to write down two processes, two patterns, and two functions that contributed to the settlement of the neighborhood around school. They had to stop and consider the neighborhood in a familiar yet studious manner.
The score earned via the rubric is awarded to all students in a group. Students need to understand that from the start. And, youll have to implement some policy about being students being absent. My policy was that when students missed a session/day, they start over in a new group when they return with other absent students. Yep, its a tough policy designed to discourage being absent and it works. Students make an extra effort to get to class on project days. Task: Brain storm session Task: Four living factors Task: Class presentation EE is propelled with a comprehensive learning design that traditional education does not contain. EE projects characteristics include 1) building skills in conducting investigations and drawing conclusions, 2) building communication and argumentation/discussion skills completing complex conversations - discerning ideas and facts - and speaking in public by presenting their group product to peers, and 3) producing a product with peers offers skill building in developing creative ideas. Having done hundreds of EE projects with classes, I have seen absolutely amazing transformations occur, very naturally, in students over a school year. Based on my successful project management career with Fortune 100 companies, EE project work prepares students with valuable 21st century job skills. Summary Ive never walked into a K12 class thinking the
students are a blank slate and ready to learn. That entire idea is so
old school and off course for todays classrooms. However, students
do have the curiosity and energy to sustain anything they decide to engage
in. I think that EE projects are the secret to obtain that engagement.
From my teaching experiences, I know any teacher, who genuinely practices
EE in their pedagogy, will see beneficial differences immediately. These
project types are matrixed social and learning situations; a perfect opportunity
to instill core cognitive skills and positive behavior habits to breed
lifelong learners.
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